The deck is never clear

A game, for once. You run along the deck of CQS Evidence and work through the legs of a circumnavigation, from Lake Geneva to the Marquesas and beyond. Winches, lines, booms and green water: the deck is never clear, and it never stops.

Round the world

The deck is never clear

Run along the deck of CQS Evidence and get through the legs, from Lake Geneva to the Marquesas. Winches, lines, booms and green water: everything is there to stop you.

Space or ↑ to jump · ↓ to duck · tap on mobile

Pick up the spanners (50 points) and the epoxy cans (200)

The crew list

The top ten. Below that, you are a Loser.

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The crew list

Only the top ten make the list. Your rank decides your rating, and it is lost as quickly as it is won: someone else will go past you.

1stCaptain
2nd and 3rdFirst mate
4th and 5thDeckhand
6th to 10thCabin boy
Below thatLoser

How to play

Space or ↑ to jump, ↓ to duck under the boom and the gulls. On a phone, the two buttons at the bottom right of the screen. Spanners are worth 50 points, epoxy cans 200.

The boat never stops: every leg you clear, it goes faster. Nobody has got all the way round yet, and that is rather the idea.

What we store. Only the crew name you choose and your score, on our own servers, and only if you click “Submit”. No IP address kept, no cookie, no third-party service. Your personal best stays in your browser. The detail is in the privacy policy. The leaderboard is shared with the French version of the page.

And the real boat

CQS Evidence exists, she is being rebuilt, and we leave in October 2028. What it costs is public, the refit is told in the logbook, and we sum it all up once a month in the yard letter.